glitchinthesystem: (Default)
Glitch ([personal profile] glitchinthesystem) wrote2020-06-10 06:50 pm

Deerington Inbox

Leave a message at the beep.

BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP


Voice | Video | Text | Action
ghostharasser: <user name =seishirou> (81)

Early January | Text: un: dipper

[personal profile] ghostharasser 2021-01-19 03:40 am (UTC)(link)
Glitch? Hey, dude. Text me back as soon as you can, I have something really important to talk to you about.
ghostharasser: <user name =seishirou> (42)

1/2

[personal profile] ghostharasser 2021-01-20 08:41 am (UTC)(link)
Yes and no.

I mean yes something happened no stabbing isn’t necessary. That is in fact what I need to specifically talk to you about.
ghostharasser: <user name =seishirou> (75)

[personal profile] ghostharasser 2021-01-24 09:10 am (UTC)(link)
You can start by not stabbing anyone.

Because due to uh. Circumstances. We had to make a truce with him to keep him from killing Grunkle Stan.

And that truce means that no one can go after the other with any harmful intent. We can’t attack him and he can’t attack us. Unfortunately that includes sending allies at him.

The truce is magically binding with actual penalties. If it’s broken those penalties will rebound on us. So that’s why I have to ask you not to stab him, even if you probably REALLY want to.
ghostharasser: <user name =seishirou> (42)

[personal profile] ghostharasser 2021-02-04 06:08 am (UTC)(link)
Yeah, basically. Though, it happened a little weirder than that. It’s a long story, but we were all forced by mysterious Deerington circumstances into a car?? And then it all went downhill from there.

He doesn’t, because we were able to build that into the contract. Body snatching is off the table.

No, no that’s. That’s okay, I think. If he knowingly goes after someone we consider an ally that should rebound on him, and I THINK if he goes after an ally of and ally, that technically has nothing to do with our family so that should be free game.

Ugh, demon contracts have so many moving parts.